Day 4 - Level Loading


What I got done:

  • Implemented a loader to import rooms from Ogmo Editor
  • Refactored some of the code
  • Got entirely stuck writing the dungeon generator

What I'm doing today:

  • Implementing a vastly simpler map generation system - I'm going to make every floor 2x2 screens, and maybe block a door at random? This'll reduce the amount of levels I have to make and save me spending the rest of the challenge writing map generator code
  • Creating some new rooms and enemies

Miscellaneous notes:

  • I see now why people say to keep your scope even smaller than you think it needs to be in game jams.

Get 7DRL 2018

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